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Entries in Creative Direction (3)

Friday
12Feb2010

How to get the best work from your agency or graphic design team; Part 5

Planning Your Creative Briefing Meeting

The creative briefing meeting opens the design development process. When we present the brief, we have the opportunity to emphasize and expand upon select communications objectives. We can highlight particularly important product features, messages, and brand values. We can nuance our creative team’s understanding of our target audiences, discuss our consumer-research methods, and address logistical issues or concerns that have arisen in the past.

Process your brief internally first.

If the marketing buck does not absolutely stop at your desk–if you have a boss or CEO who insists on signing off on marketing projects before they are implemented–make sure that you complete your creative brief’s internal approvals process prior to delivering it to your creative team. Waiting to show your boss design deliverables while they are in the developmental stage could prove catastrophic. Your boss may not grasp how the products reflect the goals, objectives, and strategy that have driven their development.

The chances that your boss reflects your target audience are probably slim to none, so design deliverables are unlikely to resonate. Your boss may make the classic mistake–substituting her aesthetic for the target audiences’. She may demand that you go back to square one or make changes that are expensive and off-strategy. When this happens, it is usually because the proper groundwork has not been laid, and the strategy has not been sufficiently processed inside the organization before it has been delivered to the agency or designer.

Deliver the brief in advance.

I have learned that it is a good idea to deliver the written brief three to four days in advance of the briefing meeting. Because creative teams often meet before your briefing to identify questions or concerns that may be prompted by their review of your written document, advance delivery facilitates your team’s review of the brief. No matter how good a brief is, it cannot help but be predicated on previous experience and assumptions that may require further clarification.

Don’t be surprised if your brief or strategy is questioned. First-rate creatives often push back some on strategy, channel selections, media choice, or marketplace assumptions. That’s a good thing because it requires us to defend our strategy formulation. Probing can reveal weaknesses in strategy, prompting reconsideration or a modified approach. It is always better to surface flaws early.

Make a companion presentation.

I always prepare and deliver a companion presentation to my creative brief. In addition to organizing my thinking in advance and ensuring that I make the meeting productive, the presentation facilitates my ability to take everyone through the art (photography, illustrations, charts, forms, etc.) and copy that will be used in the project.

Any design project is comprised of visual counterpoint between images and text. It is vital to discuss what we think those images that we plan on using say or don’t say. It has occasionally been my experience that different people do not infer the same message or have the same emotional experience from the same image. Reviewing images and discussing message and experience brings people together who have various degrees of visual and cultural literacy. What you or I might think is clear or iconic might be completely missed by someone else. As images become increasingly important and target audiences become increasingly culturally and socially diverse, we have to implement processes that help us avoid making mistakes. This is especially important for those of us who work in heterogeneous metropolitan markets.

Facilitate art review.

In practical terms, too, images require prioritization and critical review. For example, we may want to use a particular image in a way that isn’t feasible. The image may say something vital, but its resolution may be insufficient. There may be some technical issues with an image that you don’t see, but your art director or designer flags such as poor focus, noise, or chromatic aberrations. Your design products can’t be any better than the quality of art comprising them.

To facilitate the image review, when I make an image slide for my briefing presentation, I include the following information about the image: people in the image; size of image in pixels, i.e. 4367 px X 2911 px; permissions information (licensing); name of photographer; and caption information. Because intellectual property issues are increasingly thorny, if the photo has been licensed through a stock company, I include license information.

If we’ve done a good job developing and delivering the creative brief, chances are that the design development process will yield products that are not only visually compelling, but that are on-strategy as well. This is a lot easier said than done. Creating a messaging-design-channel gestalt where each component adds value and reinforces the other challenges the most skillful and experienced among us.

Friday
05Feb2010

How to get the best work from your agency or graphic design team; Part 4

How to develop and give creative direction.

Let’s address timing first. When should creative direction be delivered? Many people provide creative direction during the design development process as opposed to before it begins. In my experience, this is problematic.

The best creative directors I know give robust and clear direction before design development begins because they want their creatives aligned. They want work to emerge from fresh information and sound strategy.

Before the design development process begins, minds are open. As client, we are in a position to set the agenda and focus the conversation. Since work hasn’t commenced, nobody has developed any attachments to particular directions or concepts.

Front-loading the process disables assumptions, draws distinctions, and sparks insights.

Driving a winning creative process isn’t like driving a car.

George Carlin wittily observed, “Ever notice that anyone going slower than you is an idiot, but anyone going faster is a maniac?”

When we’re driving, most of us think that our judgment is the only correct judgment. Unfortunately, a lot of us think that giving creative direction is akin to driving. We think that giving direction is a real-time exercise. “Slow down. Turn left. Take the next right onto the service road.” 

Imagine that you run a long-haul trucking company. Are you likely to instruct your truck driver to deliver his load to a particular destination, or are you going withhold the address, climb up into the shotgun seat, and commence giving directions on a piecemeal basis? This would be an hilarious scenario if it were not so common and so counterproductive in developing good creative work.

Some people think they need to see conceptual design drafts before they can judge whether they like the concept and how it might be executed. This is one legitimate way to work, however it tends to start things off on a negative foot. When most people are asked for feedback, what they hear is “Tell me how this could be better” or “What’s wrong with this.” This tends to drive the conversation and the dynamic to a negative place.

It’s much more constructive to give robust direction early, then choose among options that are right. This focuses the conversation on what’s working and it also helps build a positive and constructive atmosphere within which your creatives are likely to give you better work. Your chances of getting a number of good, on-strategy options goes up when you give creative direction early.

If you find yourself giving strategy direction once the process is underway, it might be a sign that your briefing process needs work. This is not to say that the creative direction process isn’t ongoing; it happens throughout the development process. What takes place once creative development is underway is primarily winnowing and suggestions to develop particular ideas further. If the briefing process is working, we’re choosing among options that are all more or less on strategy. We’re not trying to get the process on-strategy.

How to develop an effective creative brief.

Good creative direction results from a disciplined marketing methodology, the product of which is a creative brief document that clients provide to their agency or design team before the design development process begins.

If you have a style guide, make sure that you provide it before the design development process begins, as well. Your style guide will save your design team a lot of time and, presumably, will save you a lot of money.

A good creative brief answers both strategic and practical questions in clear and simple terms:

  1. How will creative products help achieve business goals?
  2. What are your communication goals and objectives?
  3. What specific concerns or information – e.g. contemporary vs. classical look, legibility, brand personality, brand values, etc. – should be considered in design development?
  4. What behavioral outcome(s) is the product intended to accomplish?
  5. Who are the target audiences? What is their gender, age, education, lifestyle, economic status, social status, marital status, parental status? What is their past and projected relationship to the products or services being marketed?
  6. How will the creative product(s) be used by the target audiences?
  7. How will the creative product(s) be distributed? If the design deliverable(s) will be used across multiple channels, make sure the design team knows this before the design development process begins.
  8. What is the manufacturing (printing, web design, etc.) budget?
  9. What is the timetable for manufacture/implementation and distribution?
Wednesday
03Feb2010

How to get the best work from your agency or graphic design team; Part 2

Understanding creatives.

Imagination and creativity are the currency of our time. Invaluable and precious, that currency is the ability to source fresh, elegant, and beautiful solutions. One can’t research their way into something new. As Henry Ford once remarked, “If I had asked people what they wanted, they would have said faster horses.” So, if you value the ability to move from the obvious into the realm of the unexpected, the realm of surprise and delight, cultivate your understanding of and ability to work with creatives.

I write from experience. When I was younger I made every mistake in the book. I behaved as the biggest jerk on the planet. I have whined, wheedled, complained, yelled, threatened, pontificated, condescended, and patronized my way through relationships with creatives. Why some of the most talented people in the world chose to endure my infantile, insecure, and arrogant demeanors remains one of the great mysteries I confront.

Having made more mistakes than most of my friends and colleagues - even when taken as a group - I’ve learned a few things and, by way of some small atonement, I want to share some of the lessons I’ve learned. While I may have not always been a great client, I have always loved and respected creatives. I love working with them. And I thrive on the wonderful product that emerges from working with them.

For the purposes of these posts, let me define what I mean by creatives. I’m referring to those people whose work products singly or collaboratively comprise our communications products: graphic designers, copywriters, photographers, illustrators, videographers, models, costume designers, composers, musicians, conductors, scriptwriters, lighting designers, audio designers, art directors, and creative directors. Forgive me for any omissions since I’m sure there are some.

Creatives are people. Like you and me, they respond well to people who are skilled at managing performance, giving clear direction, and who treat them with respect and warmth. They do not respond well to being treated as just another vendor who can easily be replaced - and probably at a lower cost. They also don’t respond well to people who think writing big checks will somehow make up for coercive or abusive behavior.

We’re all fighting myths perpetuated by television like that episode in Mad Men when a brilliant idea emerged five minutes before a meeting.  These myths belie the truth that big ideas don’t usually come from someone being struck by insight-lightning. In the real world, the best ideas emerge from a sound work process where responses to creative direction are diligently explored and winnowed down so that the best ideas can be further developed.

Despite all the evidence to the contrary, there are still plenty of people out there who cling to their imagination’s portrayal of the tortured artist going home every night to their fire-warmed, candlelit garret to read Yeats or Kierkegaard while drinking absinthe into the wee hours. While there are creatives like this, most of them left this period behind when the rest of us did. Yes, creatives are different from many other people, but they are not zebras living among horses. Nobody does creatives any favors by romanticizing who they are. Be real with them and you will build a much stronger and more productive relationship with them.

Still, creatives aren’t accountants, network administrators, lawyers, human resources staff, etc. They are fiercely individual even when that fierceness is masked by a soft-spoken, deferential demeanor. They are highly individuated, sometimes quirky, and often scornful of convention. Ironically, many of the most talented are tentative and insecure. Their processes aren’t linear and many of them can’t explain how or why they arrived at solutions they create, although my experience is that the most articulate creatives rise to the top. If like me, you value Socratic dialogues, don’t expect creatives to respond well. Most are fantastically well-equipped to create wonderful work but less well-equipped to defend it.

Most creatives work for inner satisfaction, not extrinsic rewards. Usually, motivating them is not a problem since they love their work. The challenge is working with them in a way that doesn’t de-motivate them. One of the best pieces of advice I can give you is to trust the development process once you have clearly established your creative objectives. Try to reserve judgment until everything is on the table. Let the process work through.

One of the biggest differences between creatives and the average working stiff is that most creatives I know work from a sense of vocation. They feel called to their work. They don’t slog off to work; they run towards their day. It is precisely because many of them feel they don’t have a choice but to do what they do that they feel particularly vexed by clients who don’t treat them right, regardless of whether they’re clueless, mean-spirited, or disrespectful. In spite of their efforts to not take their work personally, it’s very difficult not to. It is just the nature of creative work and the extent to which subjective decisions are necessary and important.

Perhaps more than most of us, creatives feel a strong desire to please those for whom they work. They are tasked with harmonizing functionality, beauty, and meaning. It never ceases to amaze me that they mostly succeed at their attempts to do so. The fact that they are often successful shouldn’t diminish anyone’s estimation of how very difficult it is accomplish this. When they fail, as all of us do on occasion, their attempts to succeed should be accorded respect, not disparagement. Mountain climbers sometimes perish on the mountains they choose to climb. When tragedy strikes, most people would never think of responding derisively or of scoffing. For reasons that evade me altogether, some people respond to a creative fall with scorn or contempt. Needless to say, people like this should be kept as far away from creative enterprises as it is possible to get them.

For most creatives, failure is a soul-stealing experience not unlike that resulting from the “Dementor’s kiss” as described in JK Rowling’s Harry Potter books. It is very difficult for many good creatives to take a second, third, or fourth sally at a difficult creative problem. This is not because they are overly sensitive or because they have egos like eggshells. It is because most creatives know that the best ideas come early and that if a solution has not emerged early, it is increasingly difficult to craft a solution the longer the design process drags on.

Smart creatives I know are good at understanding that clients are not always going to give feedback in the most effective way. They coach their teams to approach work strategically, to avoid being too sensitive, and not to let their egos get bruised when the feedback process is less than ideal.

Working effectively with creatives is not unlike working effectively with anyone else. To some extent, treating them as if they were exotic and different is counterproductive, but understanding how they are different can make one more productive. We all feel special. We all feel that we are unique and most of us hope that our uniqueness is not only visible, but valued. I never cease to be amazed at how much better work product is when it is delivered by someone who feels valued, trusted, and secure. Conversely, setting a disinterested or overly tough tone when working with your creatives can spook the best ideas right out of someone’s head.

Don’t be surprised if your creative team is just as nervous or scared by the breakthrough idea as you might be. Do everything you can to get those breakthrough options on the table and even if you must pass on them for whatever reasons, embrace their appearance with joy and enthusiasm when they do appear. In a world where most people choose faster horses, breakthrough ideas can take you further faster than you might imagine.

Next: Part 3: Making agreements that make for better creative.